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SIMON VAN DEN BROEK

TD for NightRoad Studios.

During his education Simon originally gained recognition for his involvements in short CG animations as he aimed for feature film quality in a extremely short production cycles.


At the Office Simon is largely responsible for the development of workflows that allow for a large quantity of production models, produced by a small amount of artists. He is constantly polishing our methods of asset creation from both a designer's perspective as a production artist's. Simon primarily uses Zbrush, 3D coat and Photoshop for concept-design creation. Maya/Blender in combination with Fusion 360 for high quality and precise production modelling aimed at rendering real-time applications and 3D printing solutions.

SIMON VAN DEN BROEK
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